
Outside of just doing every task, we’ve spent a lot of time discussing gameplay features and how to modernize not just the look of the game, but the feel of it as well. Once this phase is complete, I think we’ll take a short period of time to polish up what we have and make it playable, and then may begin some playtests with larger numbers of people! That will probably be sometime early next year, but it’s on our radar! Here is a snapshot of all that remains in our project board, hacknplan:

(DONE)Īs you can see, our task list for this milestone is getting pretty small.

The project is humming along nicely! After a brief slowdown back in September, we’ve made huge amounts of progress in November, and even hit a major game development milestone… Empires UE4 is playable from start to finish! That’s right, you can hop into a game, play it, and then once a victory condition is achieved, the match ends and the server goes to the next map.īuilding the game loop was a huge part of the current milestone, and we are in the final stretch of closing out Milestone 2. Empires UE4 Progress, November 2020Available in
